//FightCode can only understand your robot
//if its class is called Robot
var Robot = function(robot) {
};
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
robot.ahead(100);
robot.rotateCannon(360);
robot.back(100);
robot.rotateCannon(360);
if(cannonAbsoluteAngle < 90){
robot.rotateCannon(cannonAbsoluteAngle == 90);
}
};
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot;
robot.fire();
robot.ahead(200);//??
};
Robot.prototype.onWallCollision = function(ev){
var robot = ev.robot;
robot.turn(90);
robot.turn(ev.bearing);
};
Robot.prototype.onRobotCollision = function(ev){
var robot = ev.robot;
robot.disappear();
robot.turn(100);
robot.disappear();
robot.ahead(200);
};
Robot.prototype.onHitByBullet = function(ev) {
var robot = ev.robot;
robot.clone();
robot.log("bye bye");
};