MY ROBOTS

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  • none
    Destructor Lv1
    created 02/08/13 30 code lines fight fork
    1500 SCORE
    0 KILLS
    0 SHOTS
    0 HITS
    0.00%
    AVERAGE HITS/SHOT
    SCORE OVER TIME
    //FightCode can only understand your robot //if its class is called Robot var Robot = function(robot) { }; Robot.prototype.onIdle = function(ev) { var robot = ev.robot; robot.ahead(40); robot.turn(10); robot.rotateCannon(5) /*robot.ahead(100); robot.rotateCannon(360); robot.back(100); robot.rotateCannon(360);*/ }; Robot.prototype.onScannedRobot = function(ev) { var robot = ev.robot; robot.fire(); robot.rotateCannon(-10) }; Robot.prototype.onHitByBullet = function(ev) { var robot; robot = ev.robot; robot.rotateCannon(30) //robot.turn(90 - ev.bulletBearing); };
  • none
    Destructor Lv1.1
    created 02/08/13 30 code lines fight fork
    1500 SCORE
    0 KILLS
    0 SHOTS
    0 HITS
    0.00%
    AVERAGE HITS/SHOT
    SCORE OVER TIME
    //FightCode can only understand your robot //if its class is called Robot var Robot = function(robot) { }; Robot.prototype.onIdle = function(ev) { var robot = ev.robot; robot.ahead(35); robot.turn(9); robot.rotateCannon(10) /*robot.ahead(100); robot.rotateCannon(360); robot.back(100); robot.rotateCannon(360);*/ }; Robot.prototype.onScannedRobot = function(ev) { var robot = ev.robot; robot.fire(); robot.rotateCannon(-15) }; Robot.prototype.onHitByBullet = function(ev) { var robot; robot = ev.robot; robot.rotateCannon(30) //robot.turn(90 - ev.bulletBearing); };
  • # 259
    Destructor V1.2
    created 02/08/13 30 code lines fight fork
    1530 SCORE
    2 KILLS
    26 SHOTS
    20 HITS
    74.07%
    AVERAGE HITS/SHOT
    SCORE OVER TIME
    //FightCode can only understand your robot //if its class is called Robot var Robot = function(robot) { }; Robot.prototype.onIdle = function(ev) { var robot = ev.robot; robot.ahead(35); robot.turn(9); robot.rotateCannon(10) /*robot.ahead(100); robot.rotateCannon(360); robot.back(100); robot.rotateCannon(360);*/ }; Robot.prototype.onScannedRobot = function(ev) { var robot = ev.robot; robot.fire(); robot.rotateCannon(-11) }; Robot.prototype.onHitByBullet = function(ev) { var robot; robot = ev.robot; robot.rotateCannon(30) //robot.turn(90 - ev.bulletBearing); };

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